leftami.blogg.se

Team fortress 2 spy guide
Team fortress 2 spy guide














In any case, this is an incredibly valuable class that can turn the tide in any game type. The Medic isn't the best class for newbies either, though, as having fun with them is often a much more indirect process, and you may find Team Fortress 2 rather boring if you only play as a Medic and never get to kill anyone. Medics are great for people who don't play shooters in general at all, because they don't require a lot of the twitch reflexes, spot-on aim, or even brass balls that a lot of shooters demand. You don't want to buff Scouts, for example. Always make sure you activate your Ubercharge at the right time - and on the right kind of character. Be very afraid of Spies and Demomen, as these classes can kill you while your attention is focused on the guy you're healing. But don't think you'll be sitting in the back sewing up wounds you need to be very good at occluding yourself behind cover and behind other teammates to avoid getting killed, but also keeping your beam attached at all times to a more offensive player.

team fortress 2 spy guide

Recommendations: Your ultimate goal here is to keep your teammates alive so that they can do the killing, not to actually kill anyone. The Medic's primary desired partner is the Heavy, though Medics can be useful when paired with with Soldiers, Pyros, and even Engineers. To be sure, the Medic can fight directly with his automatic syringe gun or his bonesaw, but you're doing it wrong if you try to rush at other players like this. The Medic's main ability is his medi gun, which can either heal or power-up nearby players (with a brief window of invincibility called an Ubercharge) this also tethers the Medic to them with a beam of energy (think Ghostbusters' proton packs). This is a class that almost exclusively needs to play directly in concert with others.

#Team fortress 2 spy guide movie

'80s Movie Celebrity Equivalent: Roger Murtaugh, from Lethal Weapon ("I'm too old for this shit!"). Other than that, dying doesn't destroy your previously built devices. Also, don't forget that you can pick up, move, and rotate any structure you've built at any time - just don't get killed while doing it, or it'll explode and you'll have to start from scratch. A couple of things to keep in mind: It's always tempting to build dispensers first to give you the parts you need to build other stuff, but start with teleporters so that your teammates can get to you and help you out. but such is the burden of the true servant of the good. You also need to deal with the fact that nothing you do will ever be good enough for your teammates they will constantly demand that you place things here or there, move structures, or just get the hell out of the way.

team fortress 2 spy guide

The Engineer is a good class to ease into the game with, but keep in mind that enemy Spies will be the absolute bane of your existence, due to their ability to wreak havoc on your buildings. Recommendations: This is another great class for people who aren't generally fans of shooters, or who are simply new to non-every-man-for-himself gameplay. Plus, the hardhat offers excellent protection from errant girders and such. Engineers are underrated direct combatants, especially at close range - they're fairly swift, and their weapons pack quite a punch. Dispensers, too, are important, as they replenish your team's health and ammo. While everyone is familiar with their devastating and auto-firing turrets, the far more important device that they build is the teleporter, which allows teammates - especially the slower ones, like Heavies and Soldiers - to get to the front lines quickly. Along with the Medic, the Engineer is the only Team Fortress 2 class to have an advanced degree - in ass-kicking! Get it!? Oh man, so droll. '80s Movie Celebrity Equivalent: Sloth, from The Goonies ("Heeeey, yoooouuuu guyyyyysss!"). Heavies are at their best as protectors of the more forward-pushing classes (like Scouts and Soldiers), and as guardians of control points. This is probably the most symbiont-necessary class in the game, as it's very hard to go traipsing around as a Heavy and have any effectiveness, unless you get lucky and come across a group of noobs that you can mow down. Recommendations: Heavies aren't very good in the Team Deathmatch or King of the Hill modes, because despite Valve's protestations to the contrary, they're not very offensive without the help of a Medic. He has a big minigun that makes him deadly at long-range, and can frequently be found in the company of a Medic, whose constant healing makes the beefy Heavy even deadlier. The Heavy is also pretty straightforward, but you can think of him as the polar opposite of the Scout.

team fortress 2 spy guide team fortress 2 spy guide

Probably Team Fortress 2's most famous class, this fat-ass has appeared in other Valve titles, and has come to represent the series, for better or for worse.














Team fortress 2 spy guide